#harbor_direction,
#fixed_number,
#terrain_pile,
#resource_pile,
#terrain_dlg:not(.water) #with_harbor,
#hidden_pile,
#fixed_harbor,
#terrain_hidden,
#terrain_dlg.random #select_pile option[value=fixed],
#terrain_dlg.water.harbor.fixed #resource_pile,
#terrain_dlg.nonumber #select_pile,
#terrain_dlg.nonumber label[for=select_pile],
#terrain_dlg.nonumber #number_pile,
#terrain_dlg.nothing #terrain_hidden,
#terrain_dlg.nothing #terrain_init,
#terrain_dlg.nothing #terrain_reward,
#terrain_dlg.fixed #number_pile,
#terrain_dlg.fixed.water.harbor #fixed_number {
    display: none;
}

#terrain_dlg.water.harbor.fixed #fixed_harbor,
#terrain_dlg.water.harbor #harbor_direction,
#terrain_dlg.water.harbor #select_pile,
#terrain_dlg.water.harbor label[for=select_pile],
#terrain_dlg.random #select_pile,
#terrain_dlg.random label[for=select_pile],
#terrain_dlg.random #terrain_pile,
#terrain_dlg.water.harbor #resource_pile,
#terrain_dlg.random #hidden_pile,
#terrain_dlg.random #terrain_hidden,
#terrain_dlg.fixed #fixed_number {
    display: inline;
}

.pile > span {
    display: inline-block;
}
.pile > span > * {
    display: block;
}